Oculus Rift Consumer Version Revealed, Available Q1 2022
Oculus just revealed the terminal version of the Oculus Rift at their pre-E3 Press Conference in San Francisco today. Available Q1 2022.
Oculus Rift will be bachelor for consumers Q1 2022 with 1080P OLED screens, a fantastic motility tracking system, VR audio with an Xbox 1 wireless controller included with every one.
The dream that Oculus and other corking companies and imagineers has imagined so many years ago is finally being realized. Oculus has been chasing the dream of refining the VR feel to be obtainable past everyone. The technologies and programming API's have taken years to develop properly, but they are at present available and integrated enough to provide the experience they're looking for. It'south not about putting a screen closer to your eyes, information technology's well-nigh putting a whole living feel over your mind. There is a physical and psychological change that happens, a switch that flips, when y'all're able to completely immerse your visual and auditory senses in world.
The final consumer version of the Oculus Rift is an engineering marvel, with a fantastically light design with a headband designed to experience comfy even after hours of play. They balanced it so it doesn't feel every bit if it's pulling against your face. It's important that it doesn't feel as if information technology's going to fall off your face up.
What we all really desire to know is what kind of eyes it has inside and if the dreaded "screen door" event from the DK2 is still present. 1080P OLED screens of an unspecified resolution with stunning colour accuracy and low motion blur and fast response times to provide you lot with the well-nigh incredible sensory experience you can imagine. And of course the optics are adjustable for your eyes. Information technology remains to be seen if the dreaded "screen door" event is however there, but if they've taken the time to improve as much as they have, then information technology's probably not there.
Of course it besides integrates VR audio, though that'south enabled mostly in software, then the bodily headphones provided aren't necessary, and yous tin bring your own loftier-cease audio equipment for an fifty-fifty more immersive experience.
Integrated into the forepart of the Oculus Rift is the very interesting constellation motility tracking organization, something that's been in evolution since at least 1998, and refined to be the highly accurate system that we run into implemented hither. The desktop sensor remains and has been shrunk considerably. You tin place information technology wherever you lot please, and information technology'll alloy in and be out of the way.
And to facilitate the easy control for your VR games without having to take the Rift off, is the inclusion of the Xbox I controller in every consumer kit. It'due south been shown to exist comfortable and information technology works well, so information technology was a natural choice for them to use until now. It also helps standardize what controller is used to develop for too.
Phil Spencer got up on phase to tell u.s.a. that Windows x will be able to work seamlessly with the Oculus Rift and volition back up it right out of the box. Does this mean we get to interact with the desktop in VR? Who knows, but wouldn't that exist novel?
No pricing is bachelor at this time, though Q1 2022 isn't too far off. Who's getting one?
Source: https://wccftech.com/oculus-rift-consumer-version-revealed-q1-2016/
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